using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ttbit.form.unity
{
    public class Platform : IPlatform
    {
        public string Name => "EmbedUnity";

        public long MemoryUse 

           {
            get
            {
                return 0;
            }
            }

        public float BatteryLevel
        {
            get { return 0; }
        }

        public BatteryState BatteryState
        {
            get 
            {
                return BatteryState.Unknown;
            }
        }

        public bool ShowInputBox(Action<string> callback, string title, string message, string btnok = "OK", string btnCancel = "Cancel", string placeholder = null, int maxLength = -1, string initialValue = null)
        {
            return false;
        }
    }
}